
Business Development Manager – Indie Game Publishing
1 week ago
Who We Are
We are the official publishing team behind the PC game Delivery From The Pain, which has been successfully launched to a global audience. Delivery From The Pain 2 is in the publishing preparation phase and is scheduled for release next year. To support this, we are building a brand-new global publishing team, focusing on high-quality indie games in the survival and post-apocalyptic genres. If you are passionate about this field and eager to participate in impactful global projects, we welcome you to join us in creating the next breakout title.
What You Will Do- Proactively identify promising indie game projects (both domestic and international) and establish partnerships with developers
- Deeply understand game content and evaluate its market potential and publishing feasibility
- Connect with KOLs/streamers/content creators in the gaming community and align them with suitable games for promotion
- Plan and execute collaborative marketing campaigns with influencers, communities, and other platforms to boost visibility and engagement
- Negotiate business terms with developers and drive the signing process
- Coordinate internal and external resources to ensure a smooth publishing workflow from pre-launch to post-launch
- Contribute to publishing strategy and provide valuable input on game selection and market positioning
- A genuine passion for the gaming industry and an understanding of indie game ecosystems and player communities
- Strong communication and negotiation skills, with the ability to build trust across different cultural backgrounds
- Basic market analysis skills and the ability to assess product potential from both player and platform perspectives
- Proficiency in both Chinese and English (spoken and written) for international business communication
- Bonus: Experience in publishing or BD for Steam, console, or mobile platforms; existing connections with indie developers or influencer networks (global or regional)
- Competitive compensation with flexible performance-based incentives
- Profit-sharing after game releases (no less than 10% of project profits)
- First-hand access to high-quality indie games from around the world
- A respectful, collaborative, and open-minded work environment
- Flexible working arrangements, including remote or hybrid options
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