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**DUTIES AND RESPONSIBILITIES**:
- Conceptualize, design, and create stunning in-game visual effects (modeling, texturing, animating, lighting, shaders, etc) by using available tools in a Unity engine.
- Work collaboratively with game designers and engineers to understand and interpret gameplay requirements to communicate gameplay mechanics to the player within the constraints of the engine.
- Work with the art team to define a consistent style for VFX and to ensure the quality of the assets for all aspects of the project.
- Ensure that VFX assets are built efficiently and within the given deadlines with optimizations.
- Prepare assets to integrate into the Unity game engine.
- Provide creative and innovative solutions to technical art problems and/or restrictions.
**EXPERIENCE AND REQUIREMENTS**
- BA in art media, graphic design or equivalent relevant experience
- An understanding of Unity3D’s pipeline
- Understand FX workflows and tools with the ability to modify and improve them
- Ability to create original texture sprites and sprite sheets to create particle effects
- Able to keep content relevant to the current projects art style and work within those limitations
- Be a team player: we use agile development methods, where the team members are in permanent contact.
- An open mind and good communication skills are a must
- Ability to accept feedback, and responds to criticism positively
- Be enthusiastic and expect to take on challenges
- Ability to multi-task and to adapt easily to change. High degree of self-motivation and initiative
- Experience with traditional 2D animated VFX
- Experience or knowledge of repository tools (Git, SVN )
- Ability to write scripts and actions to create VFX
- Fluent spoken and written English
- Passion for games and some knowledge of the games industry