
Technical Artist Intern
1 week ago
Work Mode:
Onsite
**Responsibilities**:
Under the guidance of the Senior Technical Artist, solve issues of character, environment, visual effects, and post-processing materials. The Tech Art Intern has to assist with evaluating art's performance, and optimization, and help with the creation of art assets within the engine.
The Tech Art Intern has to be able to identify issues encountered during production and assist in solving/overcoming issues within the game engine, or the digital-content-creation software.
**Requirements**:
Bachelor in Art / Computing / Digital Media / Game Design or any Animation-related field of study.
Passionate and determined to come up with new methodologies in solving art-related issues that occur in production.
Strong aesthetic sense combined with strong sense of high-efficiency workflows.
Familiar with at least one of the following: 3DMax / Maya/ Blender / Substance Painter or any other commercial content creation software.
Familiar with art, modeling characters/environment, lighting, rendering, rigging, or visual effects.
Competent in GLSL / HLSL.
Understanding of C++ / C# / Python.
Have experience with Unity3D or UnrealEngine's the environment/character creation tools / animation-related tools / visual effects.
Excellent problem-solving skills, strong communication, and a team-centric attitude with a certain level of professionalism and responsibility.
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