Ilmxlab Senior Technical Artist

7 days ago


Singapore Lucasfilm Full time

**Position Summary**:
We are looking for a senior tech artist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILMxLAB.

The Senior Technical Artist (Shader) is a unique talent whose creative and technical expertise ideally includes high-end CG production in addition to game engines. Someone who is equally comfortable working with other artists as they are with engineers. We are looking for that special someone who strives to maximise the visual and technical quality of look and shader development.

**What you’ll do**
- Create shaders and textures, including natural environmental shaders, VFX shaders, character shaders.
- Collaborate with Leads and the Art Director to ensure a consistent style and quality across all shaders.
- Partner with character and environment artists on asset look development, creating UV’s, textures, and materials.
- Define work and provide time estimates for look and shader development.
- Develop and improve existing technologies to maximise the quality bar of shaders, both visually and technically.
- Standardise development processes for production of assets, materials, shaders combining industry-standard content creation tools and Unreal Engine.
- Facilitate communication and collaboration with the Art & Engineering teams, and ensure that goals and best practices for both are represented.
- Take direction from supervisors as well as demonstrate autonomy and time management.
- Follow emerging trends in game engines and real-time technologies and evaluate their impact on our pipeline and workflows.
- Proactively assess performance capabilities for shader related work to help determine base feature sets that will work on targeted devices.
- Supervision of junior and mid-level technical artists, as required

**What we’re looking for**
- 5+ years of experience as a Shader, Look Dev or Technical Artist in film and/or AAA game development
- Strength working with AAA game engines like Unreal Engine or equivalent.
- Experience with programming in HLSL, C++ as well as familiarity with linear algebra.
- Strength using Substance Designer/Painter.
- Strength using standard art packages like Maya and Photoshop for modelling, texturing, lighting, and shading.
- Detailed understanding of shader techniques and optimization applied to real-time graphics.
- Excellent communication and organisation skills.
- Experience implementing 3D work directly into the engine.
- Ability to work efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.
- Experience or interest in VR and AR.
- Portfolio of realistic, high-quality real-time shader work.


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