
Senior Environment Artist
7 days ago
Position at ILMxLAB _
**Position Summary**:
Senior Environment Artists are key members of the highly skilled, creative team at ILMxLAB who works closely with Art and Creative Supervisor to create stunning, performant real-time environments that are fundamental to the player experience. Your mission is to build immersive, high fidelity worlds for cutting-edge XR technologies using the industry's most exciting IP, and mentor junior and mid-level environment artists.
We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset and passion for great storytelling that defines ILMxLAB.
**On Any Given Day, You Might..**:
- Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity and artistic innovation
- Work closely with the design leads to conceptualize, model, dress and light real-time worlds based on related concept art and photographic reference for franchise / IP
- Work with engineering leads & technical artists to establish and maintain performance and memory budget streaming requirements and other run-time requirements
- Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
- Define and act as a key customer for new technology investments and art pipeline development
- Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
- Actively participate in the QA process to identify and fix bugs
- Supervision of junior and mid-level artists, as required
**Here Are The Skills And Experience You Need To Be Successful In This Role**:
- 2 or more shipped titles and 5-7+ years of professional experience in game development designing, modelling, and texturing 3D assets using Maya and Photoshop (or equivalent 2D/3D programs)
- Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation
- Exceptional understanding of form, shape, structure, and silhouette in regards to modelling
- Superior eye for light, shade, color, and detail in creating texture maps of different material types
- Strong paint skills, multi-layered materials and effective texture layout
- Advanced abilities in Z-Brush or Mud Box
- Strong understanding of PBR workflow, materials and lighting
- Ability to switch between a wide range of styles
- Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes
**Here Are Some Additional Skills And Experience That Would Add To Your Preparedness For This Role**:
- Bachelor's degree or equivalent experience
- Passion for game development, and working in VR or AR
- Knowledge of 2.5D projections and associated pipelines
- Experience with Substance Designer / Painter, Mari, WorldMachine, Quixel
- Experience working with photogrammetry
- Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools
- Able to create stylized concept art and illustration
- An appreciation for source control
- Experience working with outsourcing
- Previous experience as a lead on a project
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