
Technical Artist
2 weeks ago
**About the job Technical Artist (VFX)**:
**Responsibilities**:
- Design and Build a solid pipeline for characters creation and animation, allowing high-quality assets with a good degree of scalability and an Artist-Friendly Iterability
- Level up the end-to-end workflow for our many art disciplines, such as Character Art, Animation, Cinematics and VFX
- Analysing and adjusting the framework for art asset creation that balances performance, efficiency and artistry, to achieve optimal run time visual quality and game performance.
- Strong understanding of rendering budgets and other technical issues related to performance in real-time engines
- Collaborating with artists and programmers to ensure assets can be efficiently integrated in game usage to ensure excellent game performance
**Requirements**:
- Diploma in in Games Art & Design
- 2 years of experience as Technical Artist
- Knowledge in multiple areas of game development: Modelling & Texturing, Shaders, Lighting, Rendering and Post Processes, Scripting, Physics Simulation and Destruction, FX, Rigging and Animation or/and Procedural
- Proficient in C#, C++, Python and Unity3D will be a major plus
- Bonus to have a gaming portfolio or that demonstrates VFX work.
EA License No: 13C6305
Reg. No.: R2094940
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