Technical Artist

1 week ago


Singapore Ubisoft Full time $90,000 - $120,000 per year
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown

Ubisoft Singapore is Southeast Asia's largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed game since Assassin's Creed II, Immortals Fenyx Rising, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones which was launched in February 2024.

Job Description

Are you passionate about assets creation and bringing assets to life?

Join our exciting new team, MOSAIC, where we collaborate with vendors around the region to craft stunning in-game assets that will captivate players worldwide. Here, you'll have the opportunity to work on different projects while being part of a supportive and innovative environment.

As a Technical Artist, you will utilize your hybrid skills to bridge the worlds of the artist and programmer, acting as interpreter, innovator and problem solver. You will collaborate cohesively and efficiently with Directors in the Art, Technical and Production teams to define the pipelines, tools and workflows needed to support and optimize art production. You will be responsible for research, innovation, and the technical guidance to assist the team in delivering the highest technical quality content without compromising on the artistic vision.

What you'll do:

  • Define, establish efficient and user-friendly pipelines
  • Provide daily technical support to Art, Tech teams and the outsource vendors
  • Collaborate with production and external teams to improve and optimize workflows
  • Prepare and update documentation for content pipelines, tools, features and workflows
  • Be familiar with the graphics design documents and concepts, to be able to determine the graphics technical needs for the projects and act as gatekeeper of budgets, Tech Art constraints and data technical compliance
  • Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
  • Test tools before they are deployed and ensure that they function properly throughout the production process
  • Be proactive by foreseeing technological issues and needs before they occur
  • Provide constant technical support for tools and the engine to all the team members
  • Guide and mentor the team to foster skill growth and knowledge sharing
  • Supervise the graphics design, assist in integration of assets and validation of graphic data in the engine
  • Travel will be expected to vendor offices
Qualifications
  • 5+ years of professional art, technical art, or programming experience
  • An aptitude and drive for innovation, collaboration, decision making and creative problem solving
  • Experience in real-time digital art content creation and artistic workflows
  • Proven technical skills in profiling, performance and optimization
  • Proficiency in 2D/3D art software (Photoshop, Substance Designer, ZBrush, 3DS Max, Maya, Houdini)
  • In-Depth knowledge of game engines (Proprietary, Unreal, Unity)
  • Understanding of scripting languages (Python, C#, Max Script)
  • Familiarity with bug tracking software (JIRA) and management systems (Perforce)
  • Expert level proficiency in one or more areas of game development (Modelling & Texturing, VFX, Lighting, Rendering, Post Processes, Rigging and Animation, Shaders)
  • Industry experience developing AAA titles for current console hardware on all production phases
  • Leadership and people management experience a plus
  • Excellent communication, interpersonal, client focused, mentorship and presentation skills
Additional Information

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work. 

We are working to enrich players' lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you're serious about fun


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