
Technical Artist
1 day ago
Company Description
**CREATOR OF WORLDS**
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones revealed at E3 in 2017.
**Job Description**:
**YOUR DAILY JOURNEY**
To support and develop the art & technical pipelines through education, tool creation, asset optimizations. You will ensure that the project ships out a performant & polished product.
**WHAT YOU'LL DO**
- Set, enforce and share good and optimized graphical data setups and practices;
- Ability to write technical documentation clearly and precisely for different audiences;
- Create benchmarks, test and prototype tool sets for artists;
- Create, assess and integrate assets (eg. Meshes, Textures);
- Maintain a clear & precise communication chain between all stakeholders (Artists and Programmers).
**Qualifications**:
**WHAT YOU'LL BRING**
Knowledge/Experiences in the following skill sets:
- 3DS Max, Maya, Blender;
- Render/Shader (Vray);
- Particules fluid system (Fumefx, Phoneix FD, Tyflow);
- Hair system (Ornatrix);
- Scattering system (Forest Pack);
- Adobe Photoshop, After Effects, and Premiere;
- Substance 3D, Zbrush.
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