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3D Graphic Artist

4 weeks ago


Singapore MAESTRO HUMAN RESOURCE PTE. LTD. Full time
Roles & Responsibilities


Experience & Qualification:

3D Graphic Artist & Developer proficient in Autodesk 3ds Max, Blender, and Unity programming to create high-quality 3D models, assets, and interactive environments. The ideal candidate will have experience in 3D modeling, texturing, and animation, with additional proficiency in integrate assets into Unity’s development pipeline.

With a degree in either a Computer Graphics, Game Development, Animation, or related field is preferred.

Professional experience in 3D modeling, game development, or interactive media.

Possess portfolio showcasing 3D assets, environments, and Unity-based projects.

Key Requirements:


a)Proficiency in Autodesk 3ds Max or Blender for 3D modeling, texturing, and animation.

b)Experience with substance painting software (e.g., Substance Painter, Quixel Mixer).

c)Knowledge of PBR (Physically Based Rendering) pipelines and shader development.

d)Experience with UV mapping, baking textures, and optimizing assets for real-time rendering.

e)Understanding animation principles on object animations.

f)Ability to create realistic 3D assets based on project requirements.

g)Familiarity with lighting techniques, particle effects, and post-processing in Unity.


Pre-requisite: Singaporean

Applicants with no experience are welcome to apply


Secondary Requirements:


1.Experience with Unity development, including C# scripting, asset integration, and real-time rendering.

2.Experience working with VR/AR development.

3.Experience with either Git, Perforce or other version control systems.

Key Responsibilities:

1.Design, model, texture, and animate 3D assets using Autodesk 3ds Max or Blender.

2.Develop and optimize 3D models for real-time applications, ensuring efficiency in rendering and performance.

3.Implement 3D assets into Unity, working with C# scripting to enhance interactivity and functionality.

4.Create high-quality materials, shaders, and lighting setups to achieve realistic aesthetics.

5.Troubleshoot and resolve technical issues related to 3D asset integration within Unity.



Maestro HR

damien lee tian hong

R1106726

16C8462



Tell employers what skills you have

3D Modeling
Texturing
Aesthetics
Autodesk 3ds Max
Lighting
UV Mapping
3D
Perforce
Baking
Rendering
Animation
C#
UV
Particle Effects
Shaders