Senior Game Designer

Found in: Talent SG C2 - 1 week ago


Singapur, Singapore Ubisoft Full time

Job Description

The person in this role will create the game's systems, controls, interfaces, and interactive elements according to the creative/game director's vision and combat modes/mechanics used in the game.

Responsibilities

Understand the intentions of the creative/game director for the player to design systems, game modes, and combat mechanics that are aligned with the vision of intended PVP / Co-op gameplay for the game. Define the skills that the player must possess and their efficiency in overcoming the various challenges around core combat mechanics and improve mechanics to allow players to showcase these skills. Adjust the game systems so that the player can establish strategies without any of them being more dominant than another or made redundant while ensuring cohesiveness between game systems. Design weapons and other player tools achievable through player progression that synergises well with core combat mechanics and provides player motivation. Design enemy behaviour (AI) that tests player skills developed and improve existing AI. Formalize and document the systems to communicate them to the programming and design teams. Describe the basic game situations (skills vs challenges) to collaborate with the AI, Level Design team in establishing levels of difficulty. Work in collaboration with the AI and level design team to create the typical game situations that will be used in the levels Work on control ergonomics and menu functionality principles Update the team’s design documents Verify that the developed systems are coherent with the work of the key specialities within the team. Carry out all of the adjustments to facilitate game and system control and understanding. Carry out all other related tasks.

Qualifications

Qualifications

Minimum 7 years’ experience in video game industry, in a position of Senior Game Designer or equivalent, with good knowledge of video games Experience designing systems for combat modes in an online game is a must Experience designing weapons and other player tools in an online game is a must Experience designing AI behaviour in an online game is a must Relevant experience working on AAA titles, current and next-gen consoles Client focus (internal and external) Ability to accept critique, ability to listen Excellent sense for fun and engagement in combat Excellent communicator (spoken and written) and good interpersonal skills Ability to work within a multidisciplinary team
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