Senior VFX Artist

Found in: Talent SG C2 - 2 weeks ago


Singapur, Singapore Ubisoft Full time

Job Description

Key Responsibilities and Accountabilities 

Functional 

Create and optimize particle effects and FX controllers for the world; 

Create and iteratively develop game assets, including geometry, full-screen post effects, and custom shaders (if needed), from conception to final, polished and optimized assets on the target platforms within the game engine.

Follow concept art, storyboards, written descriptions, and scripts to prototype and implement visual effects in-game. 

Work closely with fellow artists, programmers, animators, game designers and sound designers.

Work closely with Creative Leadership to create high-quality visual effects.

Optimize visual effects to ensure we run at acceptable FPS on the target platforms. 

Collaboration 

Shows maturity in problem and conflict resolution. Proactively voices out concern to stakeholders with supported justification.

Maintains a professional and healthy relationship with all the SIN team members. 

Approachable and maintains a positive meeting attitude (reviews, planning…). 

Show exemplary commitment, even in critical situations. 

Collaborate with Gameplay programmers to ensure necessary VFX hooks are exposed for gameplay-related effects. 

Collaborate with Graphics Programmers to ensure necessary technology/features are present to reach the visual benchmarks. 

Collaborate with the Art Director to ensure alignment between artistic vision and technical feasibility of VFX. 

Ensure close collaboration with other studios & teams when necessary. 

Communication 

Actively communicate all dependencies, changes and task completion to PMs. 

Initiate and participate in knowledge-sharing, problem-solving, and technology research with other team leaders within and/or across projects. 

Organizational 

Works according to the priorities in JIRA. 

Shows maturity in planning his work and providing visibility to production. 

Provides regular visibility on the progress of your work by archiving and sharing content. 

Business 

Has very good knowledge about the video game industry and its evolution. 

Uses knowledge of the competition to adapt the game to consumers' expectations. 

Promotes the project's marketing orientations.

For the studio and the group:

The project's success is the main objective, and success also means growing the studio's competencies. 

Identify and promotes the application of the best ideas; Contribute to major innovations. 

Support recruitment, training, team building, knowledge sharing, and motivating. 

Share experience, and develop a Ubisoft culture.

Be focused on achieving superior results in line with artistic direction. 

Strong team player supported by 360/peer reviews. 

Respecting Milestones deliveries and being in sync with production. 

Ability to adapt to changes and work under pressure in a given time frame. 

Qualifications

Mid to senior-level of professional VFX experience in the game or film industry Experience in a senior role with a minimum of one shipped game title A minimum of 2 shipped titles Proficient in creating high-quality VFX using Maya, Houdini, or other equivalent tools  A creative thinker who feels comfortable experimenting and presenting approaches and solutions that help push the edge of what’s possible with FX Experience with a proprietary game engine(s) Production experience utilizing particle systems and other forms of dynamic simulations Able to balance quality and technical constraints Understanding of weight, timing, and animation Problem-solving and troubleshooting skills
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