Senior Lighting Artist

2 weeks ago


Singapur, Singapore Ubisoft Full time

Job Description

YOUR PURPOSE

The Senior Lighting Artist will work in a cooperative, international, cross-disciplinary team environment - possessing solid artistic skills, including an excellent understanding of color theory, composition, light, and form. They should have a passion for making games, strong technical understanding, and a focus on realistic lighting. Additionally, our ideal candidate would also show examples of environmental and cinematic lighting they have done for other AAA titles.

Responsibilities

Produce high quality lighting for environments and cut scenes based on art direction and creative leadership. Work closely with fellow artists, programmers, cinematic designers, and sound designers. Handle post processing topics such as color grading, exposure, SSAO, bloom, tone mapping curves etc. Contribute to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics. Prototyping the use of lighting technology to reach the visual targets defined by art direction. Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets. Maintain efficient organizational structure for all lighting assets. Initiate and participate in knowledge sharing, problem solving, and technology research with other teams within and/or across projects. Demonstrate a high level of creativity and independence.

Collaboration

Proactively identify and communicate potential production concerns to stakeholders while showing maturity in conflict resolution. Maintain a professional and healthy relationship with all team members. Show exemplary commitment, even in critical situations

Qualifications

WHAT YOU BRING

Strong experience in Lighting operating at senior level. Nice to have experience in AAA game development. Strong understanding of lighting fundamentals. You have excellent knowledge of color theory, composition, light, and form. Experience with PBR & HDR rendering. Photoshop experience. You are able to solve technical problems and improve performance, develop new tools and workflows alongside engineers. Must be autonomous and work well in a large team environment. Good English communication and writing skills.

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