Game Systems Designer
2 days ago
We’re seeking a **Game Systems Designer** to help architect the **underlying progression logic** that drives repeat visits, unlocks real-world rewards, and scales across multiple physical locations. This isn’t a traditional game—but the **systems behind it need to feel like one.**
**What You’ll Be Designing**
You’ll lead the development of core **retention and progression systems** that reward customers through:
- XP mechanics
- Level-based tiers
- Unlockable achievements
- Daily/weekly missions
- Code-triggered in-store events
- Factional progression and leaderboard structures
These systems need to be **engaging, scalable, and translatable to both digital and physical touchpoints**—including kiosks, CRM flows, mobile, and in-store screens.
**Your Responsibilities**
- Design and prototype **player progression loops** and **reward mechanics** tailored to real-world behavior
- Define how **XP, quests, streaks, and milestones** drive repeat engagement and social play
- Collaborate with CRM and narrative teams to ensure systems align with story arcs and technical feasibility
- Balance core loops for **depth and scalability** across multiple locations and user types
- Work with dev/ops to document mechanics in a clear, replicable format
- Suggest tools and tech workflows (e.g., Airtable, Notion, custom CMS logic) to manage these systems long-term
**You Might Be a Fit If You...**
- Have **2-5 years experience** in game system design, especially in live-service or mobile games
- Understand player psychology, retention curves, and monetisation-free engagement strategies
- Have built or balanced **meta systems, progression trees, or economy loops**:
- Know how to make behavior feel rewarding—without needing to sell loot boxes
- Can clearly document systems in a way that non-game stakeholders (ops, CRM, marketing) can implement
Bonus if you’ve worked on:
- Loyalty programs or real-world gamified ecosystems
- Escape rooms, LARP systems, alternate reality games (ARGs)
- Consumer-facing mobile apps with gamification layers
- XP or reward systems that interface with CRM tools (Klaviyo, Braze, etc.)
Project Details
- **Duration**: 3-6 months contract
- **Location**: Singapore-based or timezone-compatible (remote OK)
- **Start**: Immediate
- **Rate**: Competitive, based on experience and scope
- **Confidential IP**: More details shared upon shortlist
**Job Type**: Contract
Pay: $8,000.00 - $20,000.00 per month
**Benefits**:
- Flexible schedule
Work Location: Remote
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