
Technical Artist
10 hours ago
1 year exp
**Roles & Responsibilities**
**Technical Artist**
We are hiring for our client. The role of the Technical Artist is to bridge the gap between the issues of the creative, programming and engineer teams in game development. You are required to work closely with other stakeholders, advising on technical resources, researching new techniques, maintaining tools and pipelines, and preparing digital files of finished artwork to run efficiently with visual degradation.
**Responsibilities**:
- Researching and developing technical tools for a project
- Setting up workflows of art production
- Supporting artists and engineers in the 3D art pipeline
- Assisting in asset performance and validation
- Solving complex technical issues during development
- Deciding on what software and tools are required for game production
- Developing and maintaining resources and pipelines
- Porting finished art to the game engine
- Ensuring final art runs to full visual resolution
- Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
- Enforcing standards as outlined by heads of departments
- Developing tools and software to execute the needs of the game
- Preparing and designing character systems
- Optimizing environments and establishing physics barriers
- Writing custom software specific to the needs of the game which will work with industry standard scripting languages
- Researching and overseeing the implementation of rendering techniques
- Developing performance of frame rate and memory
- Resolving material errors and collision issues
- Monitoring the performance of the game
- Maintaining technical documentation
**JOB REQUIREMENTS**
- BA in art or related field or equivalent experience.
- At least 1 year of experience in the industry or sufficient demonstration of skillset.
- At least 1 published game or sufficient demonstration of skillset.
- Experience with the Unreal Engine.
- Strong understanding of Python and Mel script is a plus.
- Knowledge of Maya with a core understanding of the inner workings of the tool.
- Good understanding of scripting inside the Unreal engine with Kismet and or Blueprint.
- Understanding of Physically Based Rendering (PBR) art pipelines
- Solid understanding of shaders and material expressions.
- Experience dealing with rigs and weighting.
- Understanding of animation pipelines, including character and environment setups.
- Knowledge of profiling tools to determine performance issues.
- Excellent communication skills.
- Solid organization skills with adherence to file structures, naming conventions and other established protocols.
- Excellent ability to self-manage and meet deadlines.
- Must be able to work well within a team. Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others.
- Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project.
- Must have an active, passionate interest in current video games to help drive the game to the next level.
- Portfolio/website demonstrating technical artistic ability that includes Unreal based work.
**Benefits**
- Salary based on experience
Our talent specialists listen and are thought leaders, not simply note-takers. They possess industry insights and networks to meet your various human talent concerns. We do our jobs so you have the best talents to do yours. In a nutshell, we can execute on confidential search on your behalf.
EA License: 20S0379
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