 
						Game Engine Intern
1 week ago
Work Mode:
Onsite
**Responsibilities**:
Responsibilities: Working closely with Sr. engineers and scientists to research and develop real time physics simulation, such as fluid simulation, cloth simulation, deformable body and rigid body, animation, etc. Reading and understanding the latest technical research papers, working with scientists to reproduce tech papaer and improve the performance and quality.
**Requirements**:
Qualifications: Strong mathematics skills, such as calculus, linear algebra, differential geometry, and basic numerical analysis. Familiar with c++ programming. A strong sense of responsibility and good communication skills Ability to read papers and implement the code in existing engines like Unreal or Unity. Plus: Familiar with GPU computing such as CUDA or DirectCompute. Familiar with graphics APIs, such as OpenGL or DirectX Publications on Siggraph/TOG/Eurographics/CGF/TVCG/SCA/I5D
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