
Game Engine Programmer Intern
3 days ago
Work Mode:
Onsite
**Responsibilities**:
1. Design and implement new gameplay and engine systems, in collaboration with other departments
2. Support and improve existing gameplay and engine systems, adapt them to the needs of new projects
3. Collaborate with stakeholders to gather and analyse technical constraints and establish solutions
**Requirements**:
1. Very good understanding game engine technologies, able to integrate new features from other parties into game engine
2. Strong C/C++ skills and knowledge of advanced data structure, algorithm and 3d math
3. Good understanding of performance considerations, with ability to design and implement well performance systems/features
4. Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
5. Good communication skills that support an open and enthusiastic working environment
6. Self-driven with a strong sense of quality
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