Texture Artist Intern
3 days ago
Company Description
**CREATOR OF WORLDS**
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones revealed at E3 in 2017.
**Job Description**:
**YOUR DAILY ADVENTURE**
- Follow a project’s artistic direction set by the Art Director/Lead when creating textures.
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation.
- Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object-based textures.
- Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints.
- Use good judgement and expertise to optimize the number of textures that are produced and their uses.
**Qualifications**:
**WHAT YOU BRING**
- Good collaboration skills;
- Exposure to school game projects;
- Ability to adapt to changes and able to work efficiently within the agreed timeframe
- Previous internship experience in games would be a plus.
Additional Information
**What You Will Enjoy**
**JOIN THE SQUAD**
Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.
Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun
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