Texture Artist
1 week ago
**Position Summary**:
Texture Artists are responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
**Primary Responsibilities**:
- Works with the production team (Leads and Supervisors) to execute the desired look of CG objects.
- Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
- Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
- Works closely with Art Directors, Modelers, and look-development TD's in achieving desired look of models.
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
**Required Skills / Competencies**:
- Familiarity with film production; computer graphics
- Proficient in UV unwrapping tools, Mari, Photoshop, Maya, Zbrush
- Ability to navigate complex pipelines.
- Attention to detail and gathering good references
- Ability to learn quickly and assimilate new information.
- Good interpersonal and organizational skills
**Preferred Skills / Competencies**:
- Modeling skills a plus
- Substance Designer a plus
- Shading and Look Development in Katana/Prman
**Education / Experience**:
- Bachelor's Degree or equivalent
- 3+ years of experience in high-end feature film visual effects.
- Demo reel and portfolio showing experience in painting or illustrating
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