Game Animator
1 week ago
2D animation using software like Spine (Rigged mesh animation)
- Has a deep knowledge of the engine and animation tools/ is aware of constraints - brings new solutions to complex problems.
- Actively participates in animation system design and issue resolution.
- Work closely with cross discipline team members (eg. programmers, designers.) to ensure the quality of the integration of the animations.
- Playtest the game to detect inconsistencies and validate the regularity of character reactions (control and gameplay situations).
- Carry out all other related tasks.
**Requirements**:
- Minimum of 3-5 years’ experience in video game animation, or any other relevant experience.
- Strong understanding of body mechanics and realistic animation.
- Game experience is a must.
- Relevant software experience - Spine, AfterEffects, 3DSMax or Maya;
- Attention to key minor details to enhance player experience (eg. subtle character’s movements)
- Adaptability, suppleness, flexibility, open mind.
- Open to constructive criticism.
- Good collaboration with members of the animation team and other team members on the project.
Lim Shen Chee (Reg No. R1660557)
EA License No. 07C5771
Schedule:
- Monday to Friday
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