Game Audio Programmer
1 week ago
Company Description
**CREATOR OF WORLDS**
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones revealed at E3 in 2017.
**Job Description**:
**YOUR DAILY JOURNEY**
The Game Audio Programmer is responsible for development of audio tools and technologies for current and next generation of gaming. They should be able to work with mínimal supervision, adhere to timelines, have high standards when it comes to code quality, and have the desire to work on AAA titles in a highly collaborative team environment.
**Main responsibilities**:
- Design, implement, and support audio systems for AAA games
- Implement and maintain tools and systems that allow designers to realise the vision of the games.
- Work closely with the audio department and content creators to improve workflow
- Analyse the performance of the audio systems and optimize.
- Document and support audio feature creation, enhancement and usability.
**Qualifications**:
**WHAT YOU WILL BRING**
- 2 years in Audio Programming
- Passion for Games and Audio
- Strong C++ programming skills is a mandatory
- Good knowledge of mathematics, software development practices, optimisation strategies and debugging techniques.
- Knowledge of audio fundamentals (filtering, reverb, compression schemes ,etc
**Preferred but not essential**:
- Experience with third party audio middleware such as Wwise/FMOD etc
- Knowledge of digital signal processing (DSP)
- Other game development experience
Additional Information
**What You’ll Enjoy**
**JOIN THE SQUAD**
Making games is serious business, but it's very important for us to have **fun** while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.
Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun
**We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
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