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Senior Environment Artist
1 week ago
Responsibilities
- Produce organic and hard surface models and textures in line with project requirements
- Optimize assets into respective engines to ensure smooth running
- Mapping out scenery elements and props that help drive the story of the game
- Coordinating with the art director for developing full concept environment with detailing on aesthetics, light and contrast, and other illustrations
Requirements:
- At least 6 years of experience in the game industry
- Expertise in 3DS Max, Maya, ZBrush, Substance Painter/ Designer, Unity/ Unreal Engine
- Experience modeling, texturing, and lighting 3D art of environment elements including natural materials, architecture, and/or props
- Experience creating assets in realistic and stylized material pipelines with an understanding of realtime game development needs
- Strong communication skills; readily shares knowledge and information with others
- Selfdirected, enthusiastic, positive, embraces critiques
- Shipped at least 1 game (preferably on mobile)
Preferred Qualifications
- Proficiency in Blender
- Proven technical and artistic problemsolver
- Knowledge in procedural environment generation
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