Senior Rigger
5 days ago
Regular Fulltime
**RESPONSIBILITIES**:
- Create animation rigs for different character types including humans, animals, creatures and mechs.
- Facial rigging for humanoids and creatures.
- Work closely with Lead Animator, Lead Character Artist, Lead Technical Artist and Engineers and to ensure that 3D characters are able move and perform in an attractive manner in-game.
- Help to establish character animation and export workflow from 3D animation package to game engine.
- Help to establish workflow for the handling and management of animation assets.
- Maintaining a consistent quality of work while staying on schedule.
- Work with Engineers to execute character animation system according to game design requirements.
- Support Animators and Character Artists by creating necessary tools according to project needs.
- Trouble shooting for animation related issues.
**REQUIREMENTS**:
- Possess an inquisitive mind with a passion for creating 3D character animation and character rigs.
- Self-motivated, possess good communications skills, and is a great team-player with a positive and ‘can do’ attitude.
- 5+ years experience in rigging for game development, and creation of animation tools using Mel and Python with at least 1 shipped title in a senior role.
- An exceptional understanding of anatomy and body mechanics.
- Good knowledge of Maya and associated tools relevant to animation and rigging (additional experience with Motionbuilder is preferred).
- Ability to systematically grasp things and process them efficiently.
- Understanding of a project’s visual style and a passion to push it to the next level.
- Well-organized and detail-oriented.
- Solicits feedback frequently; accepts critiques and uses feedback to improve work.
**PLUS**:
- Experience in Unreal Engine a plus.
- Experience in Motion Builder a plus.
- Programming experience or knowledge of programming languages such as C++, Mel or Python.
- Have shipped AAA PC or console titles, as an animator or rigger.
- Experience in handling motion capture data.
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