Game Development Test Engineer Intern
1 week ago
Work Mode:
Onsite
**Responsibilities**:
- Under the guidance of Senior TA, make high-quality character, scene, special effects, post-production and other material effects for 3A games
- Under the guidance of Senior TA, work with artists to evaluate art effects, assets and optimize performance
- Test and evaluate, summarize art production process and effects, create art assets independently or use existing art assets to create and improve art effects in the engine
- Work with artists to solve engine and tools problems, and assist in locating problems
- Develop simple in-engine / DCC art tools using scripts
**Requirements**:
- Bachelor's degree or above in art and design, digital media, game design, animation and other related majors preferred
- Strong passion for researching new features of art tools and game engines
- Solid art design skills, excellent aesthetics and a strong sense of art quality and efficiency
- Proficiency in at least one art tool, such as 3D Max / Mava / Blender / Substance Painter and other mainstream 3D production software
- Proficiency in at least one art skill such as painting / modeling / scene / lighting / rendering / binding / special effects
- Good understanding and use of GLSL / HLSL / Cg at least one Shader language
- Knowledge of C++/C#/Python or at least one development language
- Experience using Unreal Engine 4, with at least two or more modules for scenes, characters, animations, and effects
- Strong problem-solving, communication and teamwork skills, with a positive and responsible working attitude
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