Technical Artist Intern
6 days ago
Work Mode:
Onsite
**Responsibilities**:
Establish style by creating concept artwork, asset production designs, and graphics describing characters mainly;
Collaborate with artists, designers, narratives, art directors, and other production teams to ensure the assets are game ready;
Create concept arts matching the style of the game or cinematic animation using 2D, 3D or a mixture of both techniques;
Use your extensive expertise in concepting for game/film development to ensure the production meets the highest standards of quality, performance, and polish;
Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
**Requirements**:
A portfolio of creative and stimulating concept work that you can share and discuss with the team;
Ability to quickly iterate on an idea, as well as take an asset to a final illustrated state;
Strong foundational skills including human/creature anatomy, form, proportions, silhouette as well as color theory, value, composition, and scale;
Self-starting, self-reliant personality and willing to pitch in on many areas of game development in regard to concept support;
Excellent aesthetic ability, good at combining different aesthetic types, focused on Sci-Fi;
Experience with realistic style is preferred.
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