
Senior 3D Environment Artist
4 hours ago
Work Mode:
Onsite
**Responsibilities**:
From the beginning of your adventure with us, you will be tasked with:
Working in collaboration with the production team and the lead artist;
Creating high-quality scenery, environments and modular kits (organic, mechanical, architectural) for next-gen mobile platforms;
Using in-house tools and adapting your work methods accordingly, while relaying suggestions, issues, and comments to the relevant parties;
Following outlined artistic directives, design intent and technical limitations;
Exhibiting organization and attention to detail in your work;
Taking responsibility for assigned tasks and for overseeing the project;
Using all available communication channels to efficiently share questions, comments and updates with the relevant colleagues and team leads.
**Requirements**:
5+ years of professional experience in the game 3D character design;
Being a senior character artist with at least 1 AAA games in development;
Mastery of traditional 3D modeling workflows (3ds Max or Maya) for the creation of assets optimized for mobile games;
Mastery of the following additional production tools: ZBrush, Marmoset, Quixel Suite, Substance Designer/Painter, Houdini;
Strong knowledge of lighting, shading and baking techniques;
Strong artistic foundation (understanding of colour, composition and lighting);
Experience with real-time modular production environments and mastery of one or more production frameworks, such as Unreal;
Up to date on technical capabilities of next-gen mobile platforms;
Strong knowledge of various visual domains (architecture, design, film, comics, games, etc.);
Open, motivated, curious and self-critical;
Organized, efficient and independent;
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