Ilmxlab Senior Vfx Artist

2 weeks ago


Singapore Lucasfilm Full time

**Position Summary**

Senior Real-Time VFX Artists bring our worlds and characters to life with realistic visual effects that are optimized for real-time performance. We are looking for a Senior Real-Time VFX Artist who is passionate about bringing wizardry to our world-class, interactive experiences, and who reflects the innovative spirit and immersive storytelling that defines ILMxLAB. You will also play a key role in mentoring junior and mid-level artists.

**On any given day, you might..**
- Partner with the dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual representation of VFX while staying performant in the game engine
- Create and implement dynamic and compelling real-time effects animation, simulations, particle systems and shaders that meet all aesthetic, design and technical requirements for the project.
- Ensure that VFX design and implementation meets run-time and performance budgeting requirements
- Preview work in-engine & through the VR headset. Iterate, optimize, and polish to quality and visual direction set by the creative leads
- Strive to continually raise the bar for quality, efficiency and adaptability
- Keep up with industry trends and new real-time tools/workflows; contribute to improving and advancing workflows and inspire others through sharing knowledge
- Collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews
- Develop creative solutions to complex production issues and technical challenges, prioritizing and resolving bugs and clearing obstacles
- Actively participate in concept testing of new ideas and building of rapid prototypes
- Supervision of junior and mid-level artist, as required

**Here are the skills and experience you need to be successful in this role**:

- 5+ years experience in games, film, television, AR/VR or related fields
- Proficiency in real-time and interactive production workflows, tools, particle systems, lighting, texture painting, texture/UV animation, UV layout, engine parameters/optimizations, material setup, and procedural animation
- Strong 3D art skills with experience and deep understanding of optimizing and constructing modelling, texturing, UV mapping, animation, shading, lighting and particle effects for real-time workflows
- Experience using Unreal Engine (or equivalent), Photoshop and Maya to create real-time VFX
- Able to paint VFX textures from scratch and match an established style
- Experience creating and using real-time shaders
- Experience with modelling & physics for realistic hair and cloth
- Strong artistic & technical problem-solving skills, able to adapt and learn new processes and technical skills
- Comfortable 'wearing a few different hats' in a dynamic, small-to-medium sized team environment

**Here are some additional skills and experience that would add to your preparedness for this role**:

- Basic understanding of game scripting
- Professional experience with dynamics and simulation packages: Houdini, Real Flow, Fumefx, etc.
- Experience or interest in the creation of VR & AR experiences
- Passion for playing and making games
- VFX production / pipeline experience
- Previous experience as a lead on a project is a plus

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