
Game Security Engineer
1 week ago
Company Description
**CREATOR OF WORLDS**
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones revealed at E3 in 2017.
Job Description
**YOUR DAILY JOURNEY**
As a Game Security Engineer, you will develop and improve new or existing security solutions for our games and help the game teams to develop secure games.
**WHAT YOU WILL DO**
- Develop and improve new or existing security solutions for our games;
- Maintain a strong knowledge of the existing anti-cheat and anti-piracy solutions;
- Stay aware of new security threats and propose appropriate solutions;
- Help to perform security risk assessments on our games;
- Point of contact for the rest of the team regarding security questions.
Qualifications
**WHAT YOU BRING**
Good understanding of:
- Common constraints and limitations of multiplayer/online games;
- Common vulnerabilities and exploitation methods of multiplayer/online games;
- High level as well as low-level operating systems internals;
- C/C++, x86/64 languages;
- Compilers, decompilers, linkers, interpreters and virtual machines;
- Reverse engineering, decompiling, tracing and debugging.
Basic understanding of:
- Internal architecture of game engines;
- Common multiplayer/online game components and systems;
- Peer-to-peer and client-server models for games;
Additional Information
**WHAT YOU’LL ENJOY
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