Ilmxlab Pipeline Engineer

2 weeks ago


Singapore Lucasfilm Full time

**Position Summary**

ILMxLAB Singapore is looking for a Pipeline Engineer to join our pipeline team. As a Pipeline Engineer, you will be responsible for implementing and supporting the production workflow processes and component tools that empower the creation of Disney’s Metaverse.

**Role Responsibilities**
- Implement, maintain, support and contribute design input tools and systems to make the production content creation process at ILM as efficient as possible, leveraging ILM’s technology infrastructure across Windows and Linux environments
- Implement, maintain, support and contribute design input tools and systems that interface with ILM’s film production pipeline to leverage film assets for real-time productions in ILMxLAB
- Implement, maintain, support and contribute design input tools and systems that assist in the authoring of content that encourages best practices and re-use across story-world franchises
- Implement, maintain, support and contribute design input artist-facing tools for ILM Virtual Production, ILMxLAB and implement solutions to track asset metadata and to automate asset transfers using standard asset interchange formats like USD, FBX, Alembic and MaterialX
- Maintain and support software products released to production
- Provide front-line support for end-users and assist with technical issues, coach sysm use and raise any usability or bugs with the Pipeline team to resolve
- Collaborates with the ADG DevOps and other ILM technology departments to build scalable and robust systems for ILMxLAB.
- Creates and maintains clear and concise documentation outlining the use of products and solutions in production
- Participate in special projects as needed

**Education / Experience**
- Bachelor’s degree in Computer Science or related technical field or equivalent professional experience
- 5-10 years of relevant experience
- Experience developing software and shipping to a production environment be it games, immersive, film, commercials or television/episodical

**Required Skills / Competencies**
- Good understanding of software engineering best practices, engineering trends, emerging products and the role of the pipeline engineering team in VFX, feature Animation or AAA games production
- Good understanding of the software development lifecycle (SDLC)
- Good understanding of source control management systems like Git, Perforce, SVN, etc
- Good understanding of the Python programming language and standard python libraries
- Good understanding or awareness of computer graphics interchange formats like USD, FBX, MaterialX, Alembic, etc
- Good understanding in one or more production Digital Content Creation (DCC) tools like Unreal Engine, Maya, 3DS Max, Substance, Houdini, Blender, etc
- Good understanding of developing software in Linux or Windows environments
- Self-motivated individual with excellent problem solving skills.
- Flexibility to handle a variety of tasks.
- A passion for real-time graphics and its potential for VR, AR and immersive entertainment
- A passion for creating efficient and stable workflows that allow artists to focus on content creation
- Excellent communication skills, able to work as part of a team
- Ability and willingness to communicate cross-discipline and provide innovative solutions to production pipeline problems

**Preferred Skills / Competencies**
- Familiarity on how assets ought to be authored for real-time game engines
- Familiarity shipping C/C++ software to production
- Familiarity with production tracking solutions like Shotgun/ShotGrid or Ftrack
- Familiarity with render farm queue management solutions like Deadline or OpenCue
- Familiarity developing for augmented and virtual reality experiences and understanding of the constraints that performance dependent real-time experiences have on content creation techniques



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