Texture Artist Intern
1 week ago
Company Description
**CREATOR OF WORLDS**
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones revealed at E3 in 2017.
**Job Description**:
**YOUR DAILY ADVENTURE**
The Texture Artist creates, modifies, and organizes next-gen photo-realistic textures of the game. You will work closely with the Art Director, Lead, Modeler and Technical Director to achieve the desired visuals.
**WHAT YOU WILL DO**
The main tasks of a texture artist will be to:
- Follow a project’s artistic direction set by the Art Director/Lead when creating textures
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Produce all textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling textures, and object based textures.
- Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints
- Learn to use good judgement to know when and how to optimize textures
- Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
**Qualifications**:
**WHAT YOU BRING**
- Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
- Knowledge of 3ds Max, Photoshop, Zbrush & other 3rd Party texturing programs like Xnormal, Quixel, Ndo etc.
- Basic traditional drawing and hand painting skills
- Strong artistic sense with an eye for detail, composition and value/colour theory
- Substance Painter & Substance Designer basic knowledge
- Knowledge of UV unwrap and tiling textures
- Ability to accept feedback
- Ability to adapt to change
- Ability to work under pressure
- Able to work as part of a team
Additional Information
**JOIN THE SQUAD**
Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.
Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun
**_ We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status._
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