
XR R&D Engineer
5 days ago
Responsibilities:
- Prototype and build next generation AR/VR products in Unity3D/C#
- Work closely with the team to concept and iterate on product ideas
- Develop Virtual & Augmented Reality applications for procedural training in C# on Unity game engine
- Research on how to incorporate Virtual Reality, Augmented Reality and Mixed Reality into training applications
- Implement multiplayer functionality in XR applications using Unity Networking, Photon Unity Networking (PUN)
- Stay updated with the latest advancements in XR technologies and tools, and apply them effectively to enhance the user experience and performance of XR applications
- Optimize XR applications for performance, ensuring smooth frame rates, minimal latency, and efficient use of system resources.
- Ensure that XR experiences provide intuitive and user-friendly interactions, considering factors such as ergonomics, user comfort, and accessibility.
- Conduct thorough testing and debugging of XR applications to identify and resolve any issues or bugs that may arise
- Create and maintain detailed technical documentation
- Conduct rigorous quality assurance testing to ensure the stability, functionality, and overall quality of XR applications.
Requirements:
- Bachelor's Degree or Diploma in Computer Science with equivalent experience
- 2+ years experience developing software in Python/Java/node/C#/.NET
- 3D graphics programming experience with XR development frameworks (e.g., Unity, Unreal Engine)
- User interface and rapid prototyping experience in Augmented or Virtual Reality
- Proven experience in XR development, including VR, AR, and MR, with a proven portfolio demonstrating successful XR projects incorporating multiplayer features for both HMD and mobile phone deployment
- Solid understanding and hands-on experience with Unity multiplayer development, including Unity Networking, Photon Unity Networking (PUN)
- Experience making modular runtime and tools software, and sharing those tools across projects
Good to have:
- Experience/interest in making custom abstract behavior (Game AI)
- Experience with multiple CAD/3D modeling software
- Simulated physics: cloth, springs, gravity flocking, particle systems experience
Modeling
Quality Assurance
Physics
3D
Multiplayer
User Interface
Rapid Prototyping
Networking
Augmented Reality
Ergonomics
C#
Debugging
Accessibility
Unreal Engine
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