Research Fellow/Engineer

2 weeks ago


Singapore SINGAPORE INSTITUTE OF TECHNOLOGY (SIT) Full time

Organisation/Company SINGAPORE INSTITUTE OF TECHNOLOGY (SIT) Research Field Computer science Researcher Profile First Stage Researcher (R1) Country Singapore Application Deadline 8 Oct 2025 - 00:00 (UTC) Type of Contract Other Job Status Full-time Is the job funded through the EU Research Framework Programme? Not funded by a EU programme Is the Job related to staff position within a Research Infrastructure? No
Offer Description
Introduction
As a University of Applied Learning, SIT works closely with industry in our research pursuits. Our research staff will have the opportunity to be equipped with applied research skill sets that are relevant to industry demands while working on research projects in SIT.
The primary responsibility of this role is to deliver on an industry innovation research project where you will be part of the research team to develop software platforms for supporting multi-user AR/VR applications.
Key Responsibilities
Participate in the research project with Principal Investigator (PI), Co-PI and the research team members to ensure all project deliverables are met.
Undertake one of the three responsibilities:
Develop an interactive metaverse application for online education, team collaboration, and workplace training with a focus on real-time interactive simulation. (app developer)
Design, build, and implement a multiplayer architecture and backend services for a real-time AR/VR multiplayer system. (network engineer)
Design, build, and implement the the game engine for both client and server. (game engine software engineer)
Perform testing
Perform documentation and optionally publishing paper to international conferences/journals.
Carry out Risk Assessment, and ensure compliance with Work, Safety and Health Regulations.
Work independently, as well as within a team, to ensure proper operation and maintenance of equipment.
Job Requirements
A degree in Computer Science or relevant field
Experience with software development life cycle
Experience in developing XR app for teaching & learning/training.
Experience developing optimized modules in C#/C++ within Unity and/or Unreal Engine
Experience with database management systems
Experience in computer networking, multiplayer architecture, and backend services
Experience in connecting backend to various internal and external services and microservices.
Deep knowledge in computer network protocols (e.g., TCP/IP, UDP, and other relevant network protocols).
Expertise in handling latency, packet loss, and synchronization issues.
Expertise in designing a scalable server architecture for handling thousands to millions of concurrent players, Load balancing, auto-scaling, and server instance management.
Expertise in securing a multiplayer game network system.
Knowledge of encryption techniques to ensure data in transit remains confidential.
Prevention measures against common threats like DDoS attacks, SQL injection, and cheating.
Experience in multiplayer game services such as Azure PlayFab, AWS GameLift, Google Cloud Servers, and other similar services.
Strong knowledge in C++ will be an advantage.
Experience with database management systems
Familiarity with core engine technologies such as engine architecture and streaming.
Familiarity in developing optimized modules in C#/C++ within Unity and/or Unreal Engine.
For game engine software engineer:
Strong knowledge in C++ and/or Javascript for 3D/VR applications (e.g., babylon.js, A-Frame, etc.) will be an advantage
3D engine development experience
Familiarity with core engine technologies such as engine architecture, multi threading, streaming, computer graphics and advanced real-time rendering techniques
Experience developing optimized modules in C#/C++ within Unity and/or Unreal Engine
Experience with database management systems
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