
Visionary Game Conceptualist
2 weeks ago
We are seeking an experienced Senior 2D Concept Artist with a strong background in the game industry.
The ideal candidate will have a deep understanding of game design and visual storytelling, along with the ability to create high-quality concept art that sets the tone for our projects.
Key responsibilities include:
- Create high-quality concept art, including character designs, environments, props, and visual themes that align with the project's artistic direction.
- Collaborate with the art lead, game designers, and other team members to translate creative ideas into visual concepts.
- Mentor junior artists, providing guidance on both traditional and AI-enhanced artistic techniques.
- Develop mood boards, sketches, color studies, and final renderings that communicate the visual direction of the game effectively.
- Ensure that all concept art is consistent with the game's style, narrative, and gameplay requirements.
- Stay informed about industry trends and emerging technologies, especially in AI, and apply this knowledge to enhance our creative processes.
Qualifications include:
- 5+ years of experience in games as a concept artist collaborating with 2d artists and designers to help establish visual targets and character ideation.
- Proficiency in industry-standard software (e.g., Adobe Photoshop).
- Solid understanding of anatomy, perspective, color theory, and composition.
- Demonstrated ability to integrate AI into the creative workflow to improve efficiency and creativity.
- Strong communication skills, with the ability to work collaboratively in a team environment.
- Ability to take constructive feedback and make iterative improvements to your designs.
- Passion for gaming and a deep understanding of how art contributes to the overall game experience.
- Bachelor's degree in Fine Arts, Illustration, or a related field, or equivalent experience.
- Able to communicate in English and Chinese.
- Experience in mobile games.
Bonus skills include:
- AI tools (Midjourney and Stable Diffusion).
- Basic proficiency in 3D software like 3D max/ Blender for modeling and texture in-game assets.
- Knowledge of Agile development processes and how art integrates into the pipeline.
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