3D Environment Artist
3 weeks ago
Job Description:
Koei Tecmo Singapore is looking to field an experienced 3D Environment Artist to create amazing 3D environments and props across different visual styles and platforms, ranging from hyper-realistic console games to stylized mobile games.
Responsibilities:
- Production of 3D art assets related to game environments based on approved designs and specifications. This includes environments and props, encompassing both organic and hard surface objects.
- Creation of game-ready assets with efficient topology, clean UVs and textures.
- Deliver and integrate assets into the game engine and ensure that they conform to technical and art specifications.
- Work with the Lead Artist to ensure timely completion of tasks at the desired quality. May be required to lead other members on certain projects.
Requirements:
- 3~5 years of experience in 3D game environment modelling and texturing.
- Extensive working knowledge of Maya, Photoshop, Substance Painter and Zbrush.
- In-depth knowledge of 3D asset production processes, including modelling, texturing, UV layout, digital sculpting and retopology.
- In-depth knowledge of efficient or modular modelling and trim sheets or tileable textures.
- Strong understanding of visual form, proportion, shape, silhouette and composition.
- Strong sense of colour, light and shade, as well as a good understanding of materials and physically-based rendering (PBR) workflows.
- Team player with good interpersonal skills and able to communicate with members across both art and technical teams.
- Able to take direction and critique from Lead Artist and CG Director to ensure consistency of the game’s artistic vision.
- Abreast with game industry best practices on pipeline and tools.
- Familiar with game graphics and technical constraints relating to real-time performance.
- Passion for video games and broad knowledge of different genres across all platforms.
Bonus Requirements:
- Experience with low-poly modelling.
- Experience with Substance Designer or Substance 3D Sampler.
- Experience with hand-painted texturing.
- Experience with shader and materials creation.
- Experience with lighting and rendering.
- Technical skills and understanding in procedural asset creation tools.
- Interest and foundational understanding of architecture.
- Scripting skills in Maya; MEL or Python.
- Proficiency in the Japanese language.
- Interest in Japanese culture.
PERKS:
We place an emphasis on attracting the very best talent. As such, we offer a wide variety of perks such as:
- Medical and Dental Benefits
- Wellness and Health Benefits
- Education Subsidies
- Commuting Allowance
- Bonus Incentive Schemes
Established in 2004, Koei Tecmo Singapore (KTS) is one of Koei Tecmo’s most established subsidiaries. The studio has a long history in development of many of the group’s titles which includes Dead or Alive, Dynasty Warriors, Nioh and Romance of Three Kingdoms.
Additionally, the studio is also responsible for executing the group’s global strategy. With titles such as Dead or Alive: Venus Vacation and Romance of the Three Kingdoms Hadou, Koei Tecmo Singapore has established itself as a globally competitive game studio.
With a focus on nurturing and growing a top-tier creative team, Koei Tecmo Singapore aims to continually elevate the Koei Tecmo brand in the global marketplace
Please send your application and resume to recruit@koeitecmo.com.sg.
Tell employers what skills you have
Designer
Artistic Vision
Texturing
Lighting
Interpersonal Skills
Zbrush
Digital Sculpting
Maya
3D
Topology
Python
Graphics
Japanese
MEL
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