Lead UI Artist

1 week ago


Singapore InGame Recruitment Full time
Job reference

  • Company Name
  • InGame Recruitment
  • Salary
  • DOE
  • Location
  • Singapore, Singapore
  • Country
  • Singapore
  • Industry sector
  • Animation
  • Job start date
  • ASAP
  • Posted date
  • 05/01/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • Yes

Job Description:

WHAT WILL BE YOUR JOURNEY

The Lead UI Artist is responsible for facilitating the creation of high-quality graphic design assets in support of the presentation direction of the game.

The Lead UI Artist works with Game Design, UX, VFX, Animation, as well as Audio, to craft a "AAA"-quality UI realization that ties into and extends the overall narrative and presentation of the game.

He/She is expected to push the quality and innovation of making 3D art assets for games and mentoring more junior artists across the team.

He/She is also expected to raise any concerns or problems and then try to propose solutions.

WHAT YOU WILL DO
Art & Design

  • Understand the visual direction of the Presentation Director and communicate it well to your team;
  • Resolve questions from your team whenever possible. Escalate issues to the Presentation Director if the direction is not clear;
  • Support the other cells by providing HUD, Menus, and visual assets...;
  • Support the marketing efforts with visual assets as necessary;
  • Work closely with fellow artists, programmers, animators, game designers, and sound designers;
  • Produce AAAquality UI art assets, adhering to the overall presentation and art direction. This includes a strong competency in typography, layout, and composition, utilizing 3D and animation to drive realization interface features;
  • Establish an overall vision for designated UI features, produce supporting visual mockups, and assist in selling concepts to all creative stakeholders;
  • Ability to adapt to an everchanging design environment, and problem solve complex interface/content presentation challenges in a professional manner.
Leadership

  • Show maturity in problem and conflict resolution. Proactively voices out concern to stakeholders with supported justification;
  • Maintain a professional and healthy relationship with all the team members.
  • Show exemplary commitment, even in critical situations;
  • Demonstrate strong feature ownership, and ability to manage the UI backlog, from concept to completion;
  • Drive innovation in both UI design implementation and the technology/tools required to achieve it;
  • Act in a mentorship capacity to midlevel and junior artists in their respective tasks, nurture team growth and studio capability;
  • Regular 1:1 meeting with reports
Communication

  • Collaborates with relevant disciplines to ensure that all design requirements, content prioritization, and technical implementation standards are met;
  • Promotes UI/UX best practices at both a project and studio level;
  • Actively participate in feature discussions and creative brainstorms at a feature level.

Qualifications:

WHAT YOU WILL BRING

  • A few years of experience or more in video game production is required;
  • Shipped experience of minimum 2 AAA games as Lead UI;
  • The highquality portfolio will be taken into consideration (color, composition, iconography, illustrations, textures, materials);
  • Nice to have is motion graphics: 2D Animation, topography, afterFX tool;
  • Ideally, some good skills in 3D Studio Max, ZBrush, and SubstancePainter is also good to have;
  • Photoshop, Illustrator, AfterEffect, Adobe suite;
  • Experience in engine with the creation of UI assets;
  • Leadership skills: organization, process, time management, task management, feedback reviews, set objectives, mentoring, communication skills, team player;
  • Critical to have someone with excellent command of English;
  • Technical UI knowledge is highly appreciated but not must to have;

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